Sneak

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Revision as of 07:53, 25 April 2010 by Ashish Bhatt (talk | contribs)
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Sneak is a quest and party thrown by the Pledges for the Actives. Those actively participating in Sneak will be divided up into three groups; those hunting for the clues and the final location, those who have been "kidnapped" and are being held hostage at the end location, and finally those who do not wish to participate in the clue hunt who shall be taken to the final location and party. Pledges will leave clues for the actives to find that gives hints to both the next clue location and the final party location. There are three purposes to having Sneak:

  1. To have fun
  2. To teach the pledge class to work together and gain valuable organizational leadership skills
  3. To promote friendship and brotherhood

During Krenek Term (F2K8), Sneak Chair Ashish Bhatt and previous Sneak Chair Derek Ng modified the rules for safety reasons, notably banning the use of weapons. People were very reckless in previous terms, as there were instances of driving cars with hands zip-tied and of some people unintentionally getting cut by boxcutters. Sneak should follow risk management policy. However, some people are still dangerous customers, and not a good idea to mess with during this event (see Carmen Chu).

As of Spring 2010, Sneak has been removed as a pledging requirement in accordance with a request by UC Davis Student Housing. The activity was perceived to have high potential for hazing, and was thus replaced with Snake. Snake, for the most part, has the same goals as Sneak to foster Brotherhood and teamwork, but with the omission of the "kidnapping" aspect. Instead, pledges have to put two stickers onto the forehead of an active in order for the active to lose the game. Once the active loses, he or she is then invited to the end location

For a list of Sneak and Snake Chairs, see Sneak Chair.