Difference between revisions of "Sneak"

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#To promote friendship and brotherhood
#To promote friendship and brotherhood


During [[Krenek Class|Krenek Term]] (F2K8), Sneak Chair [[Ashish Bhatt]] and previous Sneak Chair [[Derek Ng]] modified the rules for safety reasons, notably banning the use of weapons. People were very reckless in previous terms, as there were instances of driving cars with hands zip-tied and of some [[Derek Ng|people]] unintentionally getting cut by boxcutters.  Sneak should follow [[risk management]] policy.  However, some people are still dangerous customers, and not a good idea to mess with during this event (see [[Carmen Chu]]).
During [[Krenek Class|Krenek Term]] (F2K8), the rules were updated to promote safety and notably banned the use of weapons. As with all [[Alpha Phi Omega]] activities, Sneak must follow [[risk management]] policy.


==Snake==
In [[Luong Class|Spring 2010]], Sneak in its original form was removed as a pledging requirement in accordance with a request by UC Davis Student Housing. The activity was perceived to have high potential for hazing. The modern game has the same goals and rules as Sneak but without the "kidnapping" aspect. Instead, the rules required pledges to complete other tasks to cause an active to lose the game, such as put stickers onto the active member's forehead.  The rules varied depending on the activity's chairperson. Once the active loses, he or she would then be invited to the end location.
As of [[Luong Class|Spring 2010]], Sneak has been removed as a pledging requirement in accordance with a request by UC Davis Student Housing. The activity was perceived to have high potential for hazing, and was thus replaced with '''Snake'''. Snake, for the most part, has the same goals and rules as Sneak but with the primary omission of the "kidnapping" aspect. Instead, pledges have to put two stickers onto the forehead of an active in order for the active to lose the game. Once the active loses, he or she is then invited to the end location.  


For a list of Sneak and Snake Chairs, see [[Snake Chair]].
For a list of Sneak and Snake Chairs, see [[Sneak Chair]].
 
==Trivia==
* When the Sneak activity was revamped in Spring 2010, it was temporarily renamed to '''Snake''' for roughly two years to emphasize the difference between the old activity and the new one.  Eventually, the chapter returned to the old activity name.


==See also==
==See also==

Revision as of 08:39, 16 November 2013



Sneak

Sneak was a quest and party thrown by the Pledges for the Actives. Those actively participating in Sneak were to be divided up into three groups; those hunting for the clues and the final location, those who have been "kidnapped" and held hostage at the end location, and finally those who did not wish to participate in the clue hunt who would have been taken to the final location and party. Pledges left clues for the actives to find that gave hints to both the next clue location and the final party location. There were three purposes to having Sneak:

  1. To have fun
  2. To teach the pledge class to work together and gain valuable organizational leadership skills
  3. To promote friendship and brotherhood

During Krenek Term (F2K8), the rules were updated to promote safety and notably banned the use of weapons. As with all Alpha Phi Omega activities, Sneak must follow risk management policy.

In Spring 2010, Sneak in its original form was removed as a pledging requirement in accordance with a request by UC Davis Student Housing. The activity was perceived to have high potential for hazing. The modern game has the same goals and rules as Sneak but without the "kidnapping" aspect. Instead, the rules required pledges to complete other tasks to cause an active to lose the game, such as put stickers onto the active member's forehead. The rules varied depending on the activity's chairperson. Once the active loses, he or she would then be invited to the end location.

For a list of Sneak and Snake Chairs, see Sneak Chair.

Trivia

  • When the Sneak activity was revamped in Spring 2010, it was temporarily renamed to Snake for roughly two years to emphasize the difference between the old activity and the new one. Eventually, the chapter returned to the old activity name.

See also